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Aminet 28 (1998)(GTI - Schatztruhe)[!][Dec 1998].iso
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1998-09-06
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tRVW: Unauth. LandstRokDaZonethpf2s1c08 Review of Unauthorized Lands; Bugfix
by Nah-kolor
f1c09 by RokDaZone/Endzeit
f2c10Name : f1Unauthorized Lands
f2Group : f1Nah-Kolor
f2Released : f1Abduction; March'98
f2Ranked : f1rd
f2Classification: f1Demo
f2Size : f1.5MB uncompressed
f2Required : f1no spec.
Code : Hedgehog&MetalDesigner
f2C2P : f1Scout (of course)
f2Music : f1Estrayk
f2Artwork : f1Amiflash, Fra, Stile9,
f1 Unreal
f2c08 Introduction
f1c09After an inspirational break, the
italian Nah-kolored around Metal
Designer are back with yet another
attempt to crash through barriers at a
party. This time with a demo which a
prominent member of Nah-kolor claimed
to be Arte2 in the forefield.
Something that would set new
standards.
Naturally this raises expectations and
can therefore be dangerous for a
productions reputation. Well, we are
curious if this mate was right and if
we really might have a trendsetter
here.
f2c08 The Effects
f1c09The demo itself starts with a small
Nah-kolor logo on black ground in
hi-res interlaced, which changes to
2X2 resolution, when a watereffects
runs over the logo. Always a beauty
and also the speed is high, but
nothing new here.
Then a rendered fullscreen picture of
a spaceship flying through a gate
saying "The Truth is out There" in
some futurist urban surroundings.
Nicely done with a load of details by
Amiflash.
On our hunt for the promised
sensations we get stucked in our
enthusiasm. A tunnel is shown with a
texture. So far this would only be
boring, but why the hell is it so
slow? Actually on a 68060, the whole
tunnel almost doesn't move at all.
There is reason to believe that on
lower machines, the speed might be
reasonable but somehow this is
strange. Still then the effect
uncovers something interesting indeed
- although I can't say if there had
been demos with a similar effect. A
scroller appears darkened-
transparently on the texture, fitting
in perspective and movement to the
bending of the tunnel. Additionally
lighteffects run timed to the music
over the walls. A nice display and
the scroller which features the
credits runs faster than the tunnel
itself so that there is a contrast in
the movement, which increases the
positive impact. Again: This could
be different on 68030.
Then my favourite: Although "only" a
fullscreen by Unreal is displayed
next, the in and out fading of it is
lovely. How to describe it? Imagine a
black screen and then parts of the
screen are faded to transparency and
reveal the picture behind it. I said
parts, because the parts which stay
longer onscreen in fact give another
image for a short time: Three faces
(children or women I am not sure) are
visible for the friction of a second.
The same happens as negative with the
outfading of the picture, when the
transparency turns into a black screen
back again.
Why, however, they also state in that
fading effect that "Rio/Eleven 11 is
gay" remains their secret. Hopefully
some kind of friendly teasing.
Something that seemingly is not to be
laid to rest are voxelspaces and also
in this demo we have another one.
Speciality here: A strongly coloured
texture moves with the mountains and
valleys and also the perspective is a
little inconventional, which gives a
good impression. Yet in the end it's
a voxelspace and there is nothing more
to add about it.
When a transparent object in the form
of a monolith starts moving of the
voxelspace, the later one is freezed
in his moment which somehow disturbs
the scene. To see them both moving
would have been something more
appealing. In this way it simply is
an transparent object.
Then follows a two-screened background
picture once again by Unreal which
scrolls vertically while the greets
are displayed in the foreground,
followed by another real nicely
composed fullscreen picture by Stile9.
Some further greetings are shown while
a cubic object, consisting of pillars
connected by cubes at the edges runs
over the screen for a short time.
Then the last effect already comes in.
Another object, this time in shape of
a fish dances around playfully in the
water, which is represented by a twirl
in blue and white in the background.
Much like the other objects, also the
fish features motion blur.
The final picture by Unreal is shown
as extroduction and comes in the known
and expected Unreal quality.
The music fits the release and is
timed to the ongoings onscreen. It
gives the needed athmosphere and
remains in the background, which
really is what a demotune is supposed
to do. Only odd here is with a load
of Prodigy samples, taken from their
1997 "The Fat of the Land" album the
score partly sounds like a medley,
only that it is enriched by
Discoparts.
f2c08 Comment
f1c09A short and compact demo which doesn't
wait so long with displaying its
effects that it ever could get boring.
It indeed has some interesting details
which increase the overall impression
and no doubt we have seen a release
here which fullfills all common
demands and that also convinces.
What we have not gained however is the
promised trendsetter. No "Arte2",
rather an "Episode2" as it clearly
follows the style of their demo
released at the Gravity'97, although
the people behin that demo where not
the same.
c10f3caaaaaaaaaaaaaaaaaaaaaaaaaaaaf
f3b f2c08Code : f1OOOOOOO--- f3c10b
f3b f2c08GFX & Design: f1OOOOOO---- f3c10b
f3b f2c08Music : f1OOOOOO---- f3c10b
f3b f2c08Originality : f1OOOOOOO--- f3c10b
f3b f2c08Rating : f1OOOOOOO--- f3c10b
daaaaaaaaaaaaaaaaaaaaaaaaaaaae
f1c09Read & support c10The Demo.Guidec09,
available on c10Aminet c09and c10Generation
Onlinec09!